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Portfolio
About

Bringing worlds to life through sound and play.

I am David D'Agostino, a sound designer based in Vancouver, British Columbia, Canada. With a decade of experience as a freelance sound designer, I have sub contracted supporting titles such as FIFA and served as the lead sound designer for numerous game jam projects. My lifelong fascination with audio and video games has instilled in me a distinct, player-centric approach to world-building through sound design.

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Sound Design

Sound Design

Unreal Blueprints Demo

Interactive Demo Reel

Game Projects

Game Projects

All Itch.io games were built in Unity and used FMOD to integrate audio. The projects all gave me invaluable experience in not just audio-focused middleware but programs such as Github and Mira and taught me the skills to work efficiently and smoothly with a completely remote and diverse team. These games were created with a fully remote team spanning the world. 

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Other Sound Design

God Of War Redesign
Moonlighter Redesign
Destiny 2- Prometheus Lens
Dune UI
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